The Road Map to Shodan
by Rob van Zeijst and Richard Bozulich
The Road Map to Shodan is a new series of go books whose aim
is to provide the novice player with the strategic principles and tactical skills
to rise to the level of an expert player (shodan or 1-dan).
Strategic knowledge and tactical skills are of equal importance in go.
Since brute-force analysis (or reading) is next to impossible in the opening,
strategic principles are emphasized. The fastest way to improve one's opening
skills is to learn how to build thick positions, then to turn the influence of
these positions into territory. This may seem paradoxical to the beginner,
as go is a territorial game, but go is also a strategic game and influence
is an overriding concern.
Reading and analytic skills are developed in the life-and-death (K84) and endgame
(K15 and K57) books, while one can develop their intuitive powers through the study of tesuji (K85).
Click the code number for a more detailed description of each book.
The 2014 Ten-Game Match
between Lee Sedol and Gu Li
by Rob van Zeijst and Michael Redmond 9-dan (Part Two)
List of Kiseido Books Currently in Print
Learning the rules
by Cho Chikun
After learning the rules
Graded Go Problems for Beginners
by Kano Yoshinori 9-dan
The Elementary Go Series
For those who want to become dan-level players, the Elementary Go Series
is must reading. In these seven volumes every aspect of the game is covered.
Considered by many to be a masterpiece of go writing.
Graded Go Problems for Dan Players
This new series of books is a translation of a popular Nihon Ki-in collection
for aspiring dan players. It is designed to provide low-kyu and low-dan players with the
essential grounding in the basics of life-and-death, tesuji, the opening, joseki, and the
middle game needed
to develop deep and accurate reading and the intuition to compete
as dan players. The level of the problems starts at around 5-kyu and, through the whole series, works up to 7-dan.
Mastering the Basics Series
Along with playing games, practice is essential for mastering go technique, namely, practice in analyzing positions and reading out all their variations. However, the practice players get from their games is limited, whereas problem books can give the amateur go player a vast variety of positions that might occur in their games. Practice also keeps the mind sharp and in top form. This is the reason professionals are always solving problems.
Practice must also include repetition if it is to be effective. If you have to find the same kind of tesuji in similar patterns over and over again,
spotting that tesuji in a game will become second nature.
It is the purpose of this series to provide a vast number and a large variety of problems -- in every phase of go, from the opening to the endgame -- for amateur players to practice their go technique. To accommodate so many problems, the explanations are minimal and limited to either illustrating a fundamental principle or a tesuji.
The problems are not hard; they range from very easy to moderately difficult. A dan player should be able to solve them within a minute, sometimes on sight, but it may take a bit longer for kyu-level players. But even if you are a dan player, solving these problem will keep your go sharp and give you the competive edge needed to win your games.
Problem books to make you an expert player
The Get Strong at Go Series
Written, compiled, and edited by Richard Bozulich
These problem books cover every phase of the game from the opening to the endgame. Each contains more than 170 problems ranging in difficulty from elementary to advanced, so they can be used by players from 25-kyu to dan level. By studying go in this problem format, you will not only learn the basic principles as to why moves are made, but you will also train yourself in thinking through and analyzing the positions that arise in your games. Diligent study of this series will lay the foundation for becoming a strong player.
Refining your go technique
Joseki and Fuseki Dictionaries