ENGLISH GO BOOKS





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Which books to read?
Advice for the beginner and novice player.


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List of Kiseido Books Currently in Print

Learning the rules

K50: Go: A Complete Introduction to the Game US$18;  
by Cho Chikun

After learning the rules

Graded Go Problems for Beginners
by Kano Yoshinori 9-dan

K46: Graded Go Problems for Beginners, Vol. 1 US$25;  
K47: Graded Go Problems for Beginners, Vol. 2 US$25;  
K48: Graded Go Problems for Beginners, Vol. 3 US$25;  
K49: Graded Go Problems for Beginners, Vol. 4 US$25;  


K31: The Second Book of Go US$24;  

Revised edition
K36: Opening Theory Made Easy US$22;  
K28: Lessons in the Fundamentals of Go US$25;  



The Elementary Go Series
For those who want to become dan-level players, the Elementary Go Series is must reading. In these seven volumes every aspect of the game is covered. Considered by many to be a masterpiece of go writing.

K10: Volume One: In the Beginning US$22;  
K11: Volume Two: 38 Basic Josekis US$22;  
K12: Volume Three: Tesuji US$22;  
K13: Volume Four: Life and Death US$22;  
K14: Volume Five: Attack and Defense US$22;  
K15: Volume Six: The EndgameUS$22;  
K16: Volume Seven: Handicap GoUS$22;  



The Road Map to Shodan
The Road Map to Shodan is a new series of go books whose aim is to provide the novice with the strategic principles and tactical skills to rise to the level of an expert player (shodan or 1-dan).

K82: Handicap-Go Strategy and the Sanrensei Opening US$22;  
K83: The Basic Principles of the Opening and Middle Game US$22;  
K84: The Basic of Life and Death US$24;  
K85: A Survey of the Basic Tesujis US$24;  
K86: Opening and Middle Game
Go Problems for Kyu Players
US$27;  



Graded Go Problems for Dan Players
This new series of books is a translation of a popular Nihon Ki-in collection for aspiring dan players. It is designed to provide low-kyu and low-dan players with the essential grounding in the basics of life-and-death, tesuji, the opening, joseki, and the middle game needed to develop deep and accurate reading and the intuition to compete as dan players. The level of the problems starts at around 5-kyu and, through the whole series, works up to 7-dan.

K61: Volume One: 300 Life-and-Death Problems
    5-kyu to 3-dan
US$27;  
K62: Volume Two: 300 Tesuji Problems
    5-kyu to 3-dan
US$27;  
K63: Volume Three: 300 Joseki Problems
    1-dan to 3-dan
US$27;  
K64: Volume Four: 300 Life-and-Death Problems
    4-dan to 7-dan
US$27;  
K65: Volume Five: 300 Tesuji Problems
    4-dan to 7-dan
US$27;  
K66: Volume Six: 300 Joseki Problems
    3-dan to 7-dan
US$27;  
K67: Volume Seven: 256 Opening and Middle Game Problems
    1-dan to 7-dan
US$27;  



Mastering the Basics Series
Along with playing games, practice is essential for mastering go technique, namely, practice in analyzing positions and reading out all their variations. However, the practice players get from their games is limited, whereas problem books can give the amateur go player a vast variety of positions that might occur in their games. Practice also keeps the mind sharp and in top form. This is the reason professionals are always solving problems.
Practice must also include repetition if it is to be effective. If you have to find the same kind of tesuji in similar patterns over and over again, spotting that tesuji in a game will become second nature.
It is the purpose of this series to provide a vast number and a large variety of problems -- in every phase of go, from the opening to the endgame -- for amateur players to practice their go technique. To accommodate so many problems, the explanations are minimal and limited to either illustrating a fundamental principle or a tesuji.
The problems are not hard; they range from very easy to moderately difficult. A dan player should be able to solve them within a minute, sometimes on sight, but it may take a bit longer for kyu-level players. But even if you are a dan player, solving these problem will keep your go sharp and give you the competive edge needed to win your games.

K71: Volume One: 501 Opening ProblemsUS$27;  
K72: Volume Two: 1001 Life-and-Death Problems US$27;  
K73: Volume Three: Making Good ShapeUS$27;  
K74: Volume Four: 501 Tesuji ProblemsUS$27;  
K75: Volume Five: The Basics of Go Strategy US$27;  
K76: Volume Six: All About Ko US$27;  
K77: Volume Seven: Attacking and Defending Moyos US$27;  
K78: Volume Eight: Fight Like a Pro -- The Secrets of Kiai US$27;  
K79: Volume Nine: An Encyclopedia of Go Principles US$27;  
K80: Volume Ten: Close Encounters with the Middle Game US$27;  
K87: Volume Eleven: Sabaki — The Art of Settling Stones US$27;  
K88: Volume Twelve: Attacking and Defending Weak Groups US$27;  




Problem books to make you an expert player

The Get Strong at Go Series

Written, compiled, and edited by Richard Bozulich


These problem books cover every phase of the game from the opening to the endgame. Each contains more than 170 problems ranging in difficulty from elementary to advanced, so they can be used by players from 25-kyu to dan level. By studying go in this problem format, you will not only learn the basic principles as to why moves are made, but you will also train yourself in thinking through and analyzing the positions that arise in your games. Diligent study of this series will lay the foundation for becoming a strong player.

K51: Get Strong at the Opening US$24;  
K52: Get Strong at Joseki, Volume 1 US$24;  
K53: Get Strong at Joseki, Volume 2 US$24;  
K54: Get Strong at Joseki, Volume 3 US$24;  
K55: Get Strong at Invading US$24;  
K56: Get Strong at Tesuji US$24;  
K57: Get Strong at the Endgame US$24;  
K58: Get Strong at Life and Death US$24;  
K59: Get Strong at Handicap Go US$24;  
K60: Get Strong at Attacking US$24;  



Refining your go technique
K20: Essential Go Proverbs US$95;  
by John Power
K26: The Direction of Play US$22;  
by Kajiwara Takeo
K89: Fuseki Revolution
How AI Has Changed Go
US$25;  
by Shibano Toramaru 9-dan
K90: Joseki Revolution
Overthrowing Conventional Wisdom
US$25;  
by Shibano Toramaru 9-dan


Joseki and Fuseki Dictionaries

K41: 21st Century Dictionary of Basic Joseki, Volume 1 US$60;  
K42: 21st Century Dictionary of Basic Joseki, Volume 2 US$60;  
by Takao Shinji 9-dan
K81: A Dictionary of Modern Fuseki: The Korean Style US$45;  



Game Collections


K01: Invincible: The Games of Shusaku (soft cover) US$65;  
K91: Modern Master Games, Volume One US$35;  
by Rob van Zeijst and Richard Bozulich,
with historical notes by John Power
PP01: Tournament Go 1992 US$30;
A yearbook of Japanese professional go
translated and compiled by John Power
K94: Weird and Wonderful
Extraordinary Moves by Professional Go Players
US$30;  
by Kim Ouweleen and Peter Brouwer
The 2014 Ten-Game Match
between Lee Sedol and Gu Li
by Rob van Zeijst and Michael Redmond 9-dan (Part Two)

K92: Part One: Games One to Five US$25;  
K93: Part Two: Games Six to Eight US$25;  




Everything you want to know about go

K40: The Go Player's Almanac 2001 US$30;  
edited by Richard Bozulich


Go World back issues

Go World was a quarterly magazine covering the international go scene,
with 129 issues published from November 1977 to February 2013.
Each issue contained comprehensive news coverage of all major go events
in the world, in depth commentaries of games from international
and national tournaments, and instructional articles.
All back issues from #72 and some earlier ones are currently available.

GWA: Go World #72-#129 US$8.00 each; 

If you wish to purchase back issues of Go World, send us an email at kiseido61@yahoo.com, informing us of which issues you want, and we will reply, informing you of the amount to be paid.

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